In “Non Deus Ex Machina” Hans Skovholt & Kristian Skylstad has created a Hamsunian meditation based on the engine of the game Skyrim. In the 3D video a first person character is wandering through different romantic landscapes, watching the scenery, listening to the birds, alone, through all the four seasons. By removing the foes of the original game the video becomes meditative in the most post-modern way imaginable, suggesting a silent critique of the necessity of violence in contemporary entertainment, while at the same time siding with inertia as strategy. A credible walk simulator has never been created, and would be quite a paradoxical cultural entity if ever generated. The thought of moving through nature is quite the opposite of virtual reality. This movie suggests the now dominating cultural marker, which videogames has become, as a tool for tranquility and pure perception, but also that any movement through space is virtual, because there is almost no place untouched by human hands, tools or ideas.